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Preference Card Game



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Dealing.   Preference (or preferans) is played by three active players with a French-suited 32-card piquet deck. Each active player receives 10 cards in batches of 2. The remaining 2 cards form a talon that will be used by the declarer to improve his or her hand. The deal typically follows the scheme: 2–talon–2–2–2–2....

The game can be played by 2 persons: consider that the third player always says «pass». This game is called «hussar».

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Play.   A bidding process is used to decide which player declares the trump suit, as well as the contract, which is the required number of tricks the soloist must attain. The soloist is known as the declarer, and the declarer's objective is to win the contracted number of tricks, while the defenders' main objective is to prevent this.

Trick-play differs from Whist in that there is an obligation to trump. The eldest hand leads to the first trick. Players must follow suit if possible, else trump if possible. The trick is won by the player who played the highest trump or the highest card of the suit led. The winner of a trick leads to the next trick.

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Preference Rules. Bidding.   Each bid consists of a number from 6 to 10 that indicates the minimum number of tricks to be won by the declarer and a trump suit. The ranking is first by number of tricks and then by suit as follows: spades, clubs, diamonds, hearts, and no trumps (in ascending order). A special bid, misère, ranks between 8 tricks with no trumps and 9 tricks with spades.

The bidding can last several rounds until all players but one pass. Each bid must be higher than the previous one. A player who has passed may not bid again later.

If one player says «pass», and other two players continue a bidding, the elder hand may confirm a low-order player bid by saying «here». Hand ranking is clockwise from the cards supplier in descending order of precedence.

A player who wants to bid misère must not make any other bids before or after. If no player bids at all, another special game, raspasovka (or all-pass), is played. Misère and raspasovka are special in that the object is to avoid tricks rather than win them.

The highest bidder becomes the declarer. The declarer shows the two cards in the talon to the defenders before adding them to his or her hand and discarding any two cards face down. Unless the declarer's bid was misère, the declarer then declares any contract that ranks at least as high as the highest bid.

In trick-play, the declarer must win at least the number of tricks indicated in the contract.

When a winning bidder names a contract of 6 in spades, both opposing players are required to whist and play their hands closed.
Preference - Card game

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Object.   A common condition for ending the game is that each player must have reached a certain target score in pool points.

Scores are kept on score sheets that have a triangular area designated for each player. Two horizontal lines divide each player's segment of the score sheet into three parts. The top is the dump (sometimes referred to as the mountain), and the last number noted there represents the equivalent (negative) number of dump points. The middle is the pool, and the numbers in this area are used to keep track of the player's pool points. The bottom area is subdivided further. On the left-hand side the player keeps track of the whist points received from the player's left neighbor, and analogously on the right-hand side.

A small circle or diamond in the center of the score sheet, where all the players' triangles meet, is used to keep track of general agreements such as the required number of pool points to end the game. When the game is over, each player's score consists of the whist points in the player's whist point area, minus the whist points that other players have written for that player, minus 10 times the number in the player's dump area. An appropriate number is added to each score so that the sum of all scores is 0. The end score indicates how much a player receives or pays in terms of money.

Show game!(FLV: 6.34 MB; 411x570, 0.5 Mbit/s; MP3, 64 Kbit/s, Mono)

This realization suggests variant of the card deck by
Pavel Fedotov , an amateur Russian painter of 19th century : Cards by Pavel Fedotov.     Cards by Pavel Fedotov.

The duration of each move can be adjusted by selecting the desired pause from menu «Games».  Preference - Card game - Choose pause

How to call prompts

Choose in the game menu: Games/Prompts.

Main window without prompts     Main window with prompts
Main window without promptsMain window with prompts



Quick Details

File name:Preference_x86_en.exe
Date Published:2013/5/10
Download Size:6,36 MB
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Important for Windows XP: This package uses Microsoft .NET Framework v2.0 or above. Be convinced that the specified program is already established on your computer. Get it here:

Microsoft .NET Framework 4.5
Supported OS: Vista SP2, Windows 7 SP1, Server 2008 R2 SP1 (x64), Server 2008 SP2

Microsoft .NET Framework 4
Supported OS:
XP SP3, Server 2003 SP2, Vista SP1 or later, Server 2008, Windows 7, Windows 7 SP1

.NET Framework 4 (Web Installer)
.NET Framework 4 (Standalone Installer)
.NET Framework 4 Client Profile (Web Installer)
.NET Framework 4 Client Profile (Standalone Installer)

Microsoft .NET Framework 3.5
Supported OS: XP, Server 2003, Vista, Server 2008

Microsoft .NET Framework 2.0 Service Pack 2
Supported OS: XP, Server 2003

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